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- /*
- * xgifload.c - based strongly on...
- *
- * gif2ras.c - Converts from a Compuserve GIF (tm) image to a Sun Raster image.
- *
- * Copyright (c) 1988, 1989 by Patrick J. Naughton
- *
- * Author: Patrick J. Naughton
- * naughton@wind.sun.com
- *
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- *
- */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #include "wt.h"
- #include "error.h"
- #include "texture.h"
-
- typedef int boolean;
- typedef unsigned char byte;
-
- #define NEXTBYTE (*ptr++)
- #define IMAGESEP 0x2c
- #define INTERLACEMASK 0x40
- #define COLORMAPMASK 0x80
-
- int BitOffset = 0, /* Bit Offset of next code */
- XC = 0, YC = 0, /* Output X and Y coords of current pixel */
- Pass = 0, /* Used by output routine if interlaced pic */
- OutCount = 0, /* Decompressor output 'stack count' */
- RWidth, RHeight, /* screen dimensions */
- Width, Height, /* image dimensions */
- LeftOfs, TopOfs, /* image offset */
- BitsPerPixel, /* Bits per pixel, read from GIF header */
- BytesPerScanline, /* bytes per scanline in output raster */
- ColorMapSize, /* number of colors */
- Background, /* background color */
- CodeSize, /* Code size, read from GIF header */
- InitCodeSize, /* Starting code size, used during Clear */
- Code, /* Value returned by ReadCode */
- MaxCode, /* limiting value for current code size */
- ClearCode, /* GIF clear code */
- EOFCode, /* GIF end-of-information code */
- CurCode, OldCode, InCode, /* Decompressor variables */
- FirstFree, /* First free code, generated per GIF spec */
- FreeCode, /* Decompressor, next free slot in hash table*/
- FinChar, /* Decompressor variable */
- BitMask, /* AND mask for data size */
- ReadMask; /* Code AND mask for current code size */
-
- #define True 1
- #define False 0
-
- boolean Interlace, HasColormap;
- boolean Verbose = True;
-
- byte *Image; /* The result array */
- byte *RawGIF; /* The heap array to hold it, raw */
- byte *Raster; /* The raster data stream, unblocked */
-
- /* The hash table used by the decompressor */
-
- int *Prefix, *Suffix;
- /*int Prefix[4096];
- int Suffix[4096];*/
-
- /* An output array used by the decompressor */
- int OutCode[1025];
-
- /* The color map, read from the GIF header */
- byte Red[256], Green[256], Blue[256], used[256];
- int numused;
-
- char *id = "GIF87a";
-
- int ReadCode( void );
- int log2( int );
- void AddToPixel( byte );
-
-
- Texture *
- LoadGIF(FILE *fp, char *fname )
- {
- Texture *texture;
- int filesize, numcols;
- register unsigned char ch, ch1;
- register byte *ptr, *ptr1;
- register int i;
-
- if (!Prefix) {
- Prefix = malloc(sizeof(int) * 8192);
- if (!Prefix)
- fatal_error("not enough memory to read gif file '%s'", fname);
- Suffix = Prefix + 4096;
- }
-
- /* find the size of the file */
- fseek(fp, 0L, 2);
- filesize = ftell(fp);
- fseek(fp, 0L, 0);
-
- if (!(ptr = RawGIF = (byte *) malloc(filesize)))
- fatal_error("not enough memory to read gif file");
-
- if (!(Raster = (byte *) malloc(filesize))) {
- free( ptr );
- fatal_error("not enough memory to read gif file");
- }
-
- if (fread(ptr, filesize, 1, fp) != 1)
- fatal_error("GIF data read failed");
-
- if (strncmp((char *)ptr, id, 6))
- fatal_error("not a GIF file");
-
- ptr += 6;
-
- /* Get variables from the GIF screen descriptor */
-
- ch = NEXTBYTE;
- RWidth = ch + 0x100 * NEXTBYTE; /* screen dimensions... not used. */
- ch = NEXTBYTE;
- RHeight = ch + 0x100 * NEXTBYTE;
-
- if (Verbose)
- fprintf(stderr, "screen dims: %dx%d.\n", RWidth, RHeight);
-
- ch = NEXTBYTE;
- HasColormap = ((ch & COLORMAPMASK) ? True : False);
-
- BitsPerPixel = (ch & 7) + 1;
- numcols = ColorMapSize = 1 << BitsPerPixel;
- BitMask = ColorMapSize - 1;
-
- Background = NEXTBYTE; /* background color... not used. */
-
- if (NEXTBYTE) /* supposed to be NULL */
- fatal_error("corrupt GIF file (bad screen descriptor)");
-
- /* Read in global colormap. */
-
- if (HasColormap) {
- if (Verbose)
- fprintf(stderr, "%s is %dx%d, %d bits per pixel, (%d colors).\n",
- fname, RWidth,RHeight,BitsPerPixel, ColorMapSize);
-
- for (i = 0; i < ColorMapSize; i++) {
- Red[i] = NEXTBYTE;
- Green[i] = NEXTBYTE;
- Blue[i] = NEXTBYTE;
- used[i] = 0;
- }
-
- numused = 0;
- } /* else no colormap in GIF file */
-
- /* Check for image seperator */
-
- if (NEXTBYTE != IMAGESEP)
- fatal_error("corrupt GIF file (no image separator)");
-
- /* Now read in values from the image descriptor */
-
- ch = NEXTBYTE;
- LeftOfs = ch + 0x100 * NEXTBYTE;
- ch = NEXTBYTE;
- TopOfs = ch + 0x100 * NEXTBYTE;
- ch = NEXTBYTE;
- Width = ch + 0x100 * NEXTBYTE;
- ch = NEXTBYTE;
- Height = ch + 0x100 * NEXTBYTE;
- Interlace = ((NEXTBYTE & INTERLACEMASK) ? True : False);
-
- if (Verbose)
- fprintf(stderr, "Reading a %d by %d %sinterlaced image...",
- Width, Height, (Interlace) ? "" : "non-");
-
- texture = new_texture( Width, Height );
-
- /* Note that I ignore the possible existence of a local color map.
- * I'm told there aren't many files around that use them, and the spec
- * says it's defined for future use. This could lead to an error
- * reading some files.
- */
-
- /* Start reading the raster data. First we get the intial code size
- * and compute decompressor constant values, based on this code size.
- */
-
- CodeSize = NEXTBYTE;
- ClearCode = (1 << CodeSize);
- EOFCode = ClearCode + 1;
- FreeCode = FirstFree = ClearCode + 2;
-
- /* The GIF spec has it that the code size is the code size used to
- * compute the above values is the code size given in the file, but the
- * code size used in compression/decompression is the code size given in
- * the file plus one. (thus the ++).
- */
-
- CodeSize++;
- InitCodeSize = CodeSize;
- MaxCode = (1 << CodeSize);
- ReadMask = MaxCode - 1;
-
- /* Read the raster data. Here we just transpose it from the GIF array
- * to the Raster array, turning it from a series of blocks into one long
- * data stream, which makes life much easier for ReadCode().
- */
-
- ptr1 = Raster;
- do {
- ch = ch1 = NEXTBYTE;
- while (ch--) *ptr1++ = NEXTBYTE;
- if ((ptr - Raster) > filesize)
- fatal_error("corrupt GIF file (unblock)");
- } while(ch1);
-
- free(RawGIF); /* We're done with the raw data now... */
-
- if (Verbose) {
- fprintf(stderr, "done.\n");
- fprintf(stderr, "Decompressing...");
- }
-
- Image = texture->texels;
- BytesPerScanline = Width;
-
-
- /* Decompress the file, continuing until you see the GIF EOF code.
- * One obvious enhancement is to add checking for corrupt files here.
- */
-
- Code = ReadCode();
- while (Code != EOFCode) {
-
- /* Clear code sets everything back to its initial value, then reads the
- * immediately subsequent code as uncompressed data.
- */
-
- if (Code == ClearCode) {
- CodeSize = InitCodeSize;
- MaxCode = (1 << CodeSize);
- ReadMask = MaxCode - 1;
- FreeCode = FirstFree;
- CurCode = OldCode = Code = ReadCode();
- FinChar = CurCode & BitMask;
- AddToPixel(FinChar);
- }
- else {
-
- /* If not a clear code, then must be data: save same as CurCode and InCode */
-
- CurCode = InCode = Code;
-
- /* If greater or equal to FreeCode, not in the hash table yet;
- * repeat the last character decoded
- */
-
- if (CurCode >= FreeCode) {
- CurCode = OldCode;
- OutCode[OutCount++] = FinChar;
- }
-
- /* Unless this code is raw data, pursue the chain pointed to by CurCode
- * through the hash table to its end; each code in the chain puts its
- * associated output code on the output queue.
- */
-
- while (CurCode > BitMask) {
- if (OutCount > 1024) {
- fprintf(stderr,"\nCorrupt GIF file (OutCount)!\n");
- _exit(-1); /* calling 'exit(-1)' dumps core, so I don't */
- }
- OutCode[OutCount++] = Suffix[CurCode];
- CurCode = Prefix[CurCode];
- }
-
- /* The last code in the chain is treated as raw data. */
-
- FinChar = CurCode & BitMask;
- OutCode[OutCount++] = FinChar;
-
- /* Now we put the data out to the Output routine.
- * It's been stacked LIFO, so deal with it that way...
- */
-
- for (i = OutCount - 1; i >= 0; i--)
- AddToPixel(OutCode[i]);
- OutCount = 0;
-
- /* Build the hash table on-the-fly. No table is stored in the file. */
-
- Prefix[FreeCode] = OldCode;
- Suffix[FreeCode] = FinChar;
- OldCode = InCode;
-
- /* Point to the next slot in the table. If we exceed the current
- * MaxCode value, increment the code size unless it's already 12. If it
- * is, do nothing: the next code decompressed better be CLEAR
- */
-
- FreeCode++;
- if (FreeCode >= MaxCode) {
- if (CodeSize < 12) {
- CodeSize++;
- MaxCode *= 2;
- ReadMask = (1 << CodeSize) - 1;
- }
- }
- }
- Code = ReadCode();
- }
-
- free(Raster);
-
- if (Verbose)
- fprintf(stderr, "done.\n");
- else
- fprintf(stderr,"(of which %d are used)\n",numused);
-
-
- return texture;
- }
-
-
- /* Fetch the next code from the raster data stream. The codes can be
- * any length from 3 to 12 bits, packed into 8-bit bytes, so we have to
- * maintain our location in the Raster array as a BIT Offset. We compute
- * the byte Offset into the raster array by dividing this by 8, pick up
- * three bytes, compute the bit Offset into our 24-bit chunk, shift to
- * bring the desired code to the bottom, then mask it off and return it.
- */
- int
- ReadCode( void )
- {
- int RawCode, ByteOffset;
-
- ByteOffset = BitOffset / 8;
- RawCode = Raster[ByteOffset] + (0x100 * Raster[ByteOffset + 1]);
-
- if (CodeSize >= 8)
- RawCode += (0x10000 * Raster[ByteOffset + 2]);
-
- RawCode >>= (BitOffset % 8);
- BitOffset += CodeSize;
-
- return(RawCode & ReadMask);
- }
-
- void
- AddToPixel(byte Index)
- {
- if (YC<Height)
- *(Image + YC * BytesPerScanline + XC) = Index;
-
- if (!used[Index]) { used[Index]=1; numused++; }
-
- /* Update the X-coordinate, and if it overflows, update the Y-coordinate */
-
- if (++XC == Width) {
-
- /* If a non-interlaced picture, just increment YC to the next scan line.
- * If it's interlaced, deal with the interlace as described in the GIF
- * spec. Put the decoded scan line out to the screen if we haven't gone
- * past the bottom of it
- */
-
- XC = 0;
- if (!Interlace) YC++;
- else {
- switch (Pass) {
- case 0:
- YC += 8;
- if (YC >= Height) {
- Pass++;
- YC = 4;
- }
- break;
- case 1:
- YC += 8;
- if (YC >= Height) {
- Pass++;
- YC = 2;
- }
- break;
- case 2:
- YC += 4;
- if (YC >= Height) {
- Pass++;
- YC = 1;
- }
- break;
- case 3:
- YC += 2;
- break;
- default:
- break;
- }
- }
- }
- }
-